Drum Metronome — Woodblock, Rim and Cowbell Kits

A drummer's metronome with five click kits — woodblock, beep, tick, rim and cowbell — plus accents, subdivisions and 5/4 or 7/8 meters. Free in the browser.

Tool controls

How it works

Each click is a short synthesized percussion chirp — an oscillator with a fast percussive decay — chosen from five kit timbres, with accent variants that differ in pitch and level. Clicks are queued on the Web Audio clock by the shared lookahead scheduler.

On this page

    A drum metronome replaces the plain electronic click with a percussion timbre. Choose a kit — woodblock, beep, tick, rim or cowbell — set the meter and subdivision, and the click becomes something you can hear over a pad, a practice kit or a band. Nothing plays until you start it.

    How to use it

    1. Pick a kit. The Click sound row has five options. Picking one auditions it immediately, even while the metronome is stopped, so you can choose by ear. The choice is remembered on the device.
    2. Set the meter. 4/4 is the default; the row also covers a free pulse, 2/4, 3/4, 5/4, 6/8 and 7/8.
    3. Choose a subdivision — off, eighths, triplets or sixteenths — as a softer layer under the beat.
    4. Set the tempo and press Start. The pendulum swings once per beat and the beat tape records the last eight seconds.
    5. Play. Use the accent pattern as the bar line, not as your only reference; on a kit, the accents should feel like the start of a phrase rather than a louder click to survive.

    The five kits

    Kit Character Good for
    Woodblock Warm, short, pitched high Default practice; cuts through cymbals
    Beep Pure electronic tone Pitch work and clear beat-tracking
    Tick Very short, dry electronic click Quiet practice and fast tempos
    Rim Sharp stick-on-rim attack Pad work and rudiments
    Cowbell Metallic clank with an extra partial Loud rooms and full-kit practice

    Each sound is synthesized in the browser, not sampled from a recording, and the accent variants differ in pitch and level as well as loudness. That is why the accent is still obvious even on the metallic cowbell.

    Click or groove?

    A click is a neutral time reference: one sound, repeated, no musical opinion. A groove has accents, subdivisions and a relationship to the beat you play. This tool sits deliberately between the two. Its percussion timbres make the click more pleasant and more audible, and its accent pattern gives each bar a shape — but it will not play a bass drum and snare pattern for you. The rhythm you supply is the groove. If you want the metronome to play your part while you practise something else, you want a drum machine, and this is not one.

    Accent placement, exactly as the tool plays it

    • Every meter: beat 1 is the primary accent.
    • 4/4: beat 3 is a secondary accent.
    • 6/8: beat 4 is a secondary accent.
    • 5/4: beat 4 is a secondary accent, expressing the 3+2 split.
    • 7/8: beats 3 and 5 are secondary accents, expressing 2+2+3.
    • 1 (free pulse): no accents at all.
    • Subdivision clicks are never accented; they play at a much lower level than any beat.

    If a fill or a groove does not line up with that pattern, the mismatch is information: either you are feeling a different bar shape, or the phrase is displaced across the bar line.

    Backbeat feel

    The snare backbeat lives on beats 2 and 4 in most popular music, but the metronome accents 1 and 3 in 4/4. Keep them separate in your head:

    1. Set 4/4 with eighths and count “1-and 2-and 3-and 4-and” aloud.
    2. Clap on 2 and 4 only, letting the metronome carry 1 and 3.
    3. Swap: play the pattern you are working on and let a limb mark 2 and 4 while the click stays the grid.
    4. Turn the subdivision off and keep the same backbeat placement — if it survives without the eighths, the feel is yours rather than the metronome’s.

    Rudiment timing

    • Single strokes: eighths at 60 BPM are two strokes per beat; sixteenths at 60 are four. Use the subdivision that matches the rudiment’s note value and increase tempo only when the strokes stay even.
    • Paradiddles and doubles: sixteenths at a slow tempo expose weak doubles, because every stroke lands on a click you can hear rather than between them.
    • Accents within a rudiment: the metronome accent marks the bar, not the rudiment’s internal accents. Count the rudiment’s accent pattern aloud against the bar as a separate layer.
    • Flams and drags: use a slow tempo and triplets or sixteenths so the grace note has a grid position; at speed, the subdivision clicks show whether the grace note has drifted late.

    Accuracy and limits

    • One voice. The click plays one kit at a time; a second independent voice with its own subdivision is available on the polyrhythm generator.
    • Synthesised timbres. These are oscillator-based percussion chirps, not recorded kit samples, so they read as clear practice sounds rather than realistic drums.
    • No swing setting. Subdivisions are even; swing pairs are practised by accenting the triplet framework yourself.
    • No kit in the URL. The page always opens with the woodblock selected; switching to another kit is one click on the Click sound row, and the choice persists on the device.
    • The grid is the shared metronome engine. Accents, subdivisions, stage mode and the beat tape all behave as they do on the main metronome page.

    Frequently asked questions

    Which click kit should a drummer use?

    Woodblock is the default and cuts through a practice pad or a full kit. Rim has a sharper, shorter attack that sits close to a stick click, and Cowbell is the loudest and most metallic of the five. Beep and Tick are the plain electronic sounds. If you are practising with brushes or a quiet pad, the sharper kits are easier to hear; with a full kit, the woodblock and cowbell survive the cymbals better.

    Is this a drum machine or a groove metronome?

    It is a metronome with percussion timbres, not a drum machine. Each click plays one synthesised percussion sound on the beat grid, and the accents mark the bar. It does not sequence a pattern of bass drum and snare — the groove comes from you playing against the click. That is deliberate: a click that spells out the pattern you are meant to play can hide timing mistakes instead of exposing them.

    How do I practise a backbeat with a metronome?

    Treat beats 2 and 4 as your snare and beats 1 and 3 as the click's own accents. In 4/4 this metronome accents beat 1 strongly and beat 3 secondarily, so count the bar as 1-2-3-4 and place your snare on 2 and 4 while your hats follow the beat or the subdivision. The click never plays your backbeat for you, which is exactly what makes it useful: you hear immediately when the snare and the pulse disagree.

    How should I set the subdivision for drum practice?

    Eighths for most grooves, because the hi-hat or ride usually carries eighths and you can line your hand up with the subdivision clicks. Triplets for shuffle, 6/8 and jazz ride patterns, and sixteenths for funk, ghost notes, and rudiment work where four strokes share a beat. Leave it off when you are working on feel without a rhythmic safety net.

    Why does the accent land on beat 1 and not on every click?

    Because the accent is what defines the bar. A metronome that accents every click gives you no way to hear where the bar starts, which is fatal for odd meters and for anything with a structured fill. The primary accent marks beat 1 every bar; secondary accents mark the middle of the bar in 4/4 and 6/8, beat 4 in 5/4, and beats 3 and 5 in 7/8.